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Karakuri Cash Cache →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Spell | - | - | - | - | - |
Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower "Karakuri" monster from your Deck to your hand and change the battle position of the selected monster. | |||||
password:80204957 | |||||
Average Rating Score | 7.6(14) |
- Card Info
- Card Reviews (14 rating scores)
- Decks with Karakuri Cash Cache (69 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Karakuri Cash Cache" card reviews and rating scores
7.6(14) |
|
7% | (1) | ||
78% | (11) | ||
14% | (2) | ||
0% | (0) | ||
0% | (0) |
ブルーバード
2022/11/25 16:44
2022/11/25 16:44
Tongue twister.
A card with search and dreams while changing the battle position. Combined with Kaitai Shinsho and Blade, the explosive power is amazing, but it's troublesome that it can't be used in the essential initial move.
Even after searching, he finds Karakuri difficult to use because it lacks self-expansion even after searching. With Knamzan on his Karakuri, which can now self-deploy, the low combo has improved quite a bit.
A card with search and dreams while changing the battle position. Combined with Kaitai Shinsho and Blade, the explosive power is amazing, but it's troublesome that it can't be used in the essential initial move.
Even after searching, he finds Karakuri difficult to use because it lacks self-expansion even after searching. With Knamzan on his Karakuri, which can now self-deploy, the low combo has improved quite a bit.
お留守番
2021/11/21 12:12
2021/11/21 12:12
search card.
The only downside is that he needs a Karakuri monster to activate.
Changing the battle position is not bad because it often works for merit, such as preventing Kaitai Shinsho and forced attacks common to Karakuri.
The only downside is that he needs a Karakuri monster to activate.
Changing the battle position is not bad because it often works for merit, such as preventing Kaitai Shinsho and forced attacks common to Karakuri.
備長炭18
2020/04/03 23:57
2020/04/03 23:57
A card that I want to say out loud like Funiculi Funicula.
Searches for a lower class Karakuri and changes his Karakuri's battle position, thus requiring her Karakuri to be in play.
Changing the battle position isn't bad because it sets the stage for things like Kaitai Shinsho, but after all, in Karakuri, which tends to use summoning rights on the first move, it's a great shame to not be able to use search cards when you want to start as a merchant or a small town.
There is no loss in finding Normal Spell for any theme, but Karakuri's card pool is easy to use, but it's a shame.
Searches for a lower class Karakuri and changes his Karakuri's battle position, thus requiring her Karakuri to be in play.
Changing the battle position isn't bad because it sets the stage for things like Kaitai Shinsho, but after all, in Karakuri, which tends to use summoning rights on the first move, it's a great shame to not be able to use search cards when you want to start as a merchant or a small town.
There is no loss in finding Normal Spell for any theme, but Karakuri's card pool is easy to use, but it's a shame.
Bさん
2020/04/02 5:58
2020/04/02 5:58
Although there are conditions, it is strong ♪
《Karakuri Anatomy》, cards that I want to combine variously.
Just with Karakuri's Synchro Monster common effect,
Sometimes being able to Special Summon from the Deck becomes a vendetta,
On Deck he lost Karakuri,
It cannot be activated, and in some cases, it often rots.
A card you want as early as possible
《Karakuri Anatomy》, cards that I want to combine variously.
Just with Karakuri's Synchro Monster common effect,
Sometimes being able to Special Summon from the Deck becomes a vendetta,
On Deck he lost Karakuri,
It cannot be activated, and in some cases, it often rots.
A card you want as early as possible
SOUL
2015/08/04 1:21
2015/08/04 1:21
Even though it is conditional, it has an excellent search effect, so you can search for 224 and lead to a fierce attack on the next turn, or after summoning 224, you can search and summon non-tuners with this card.
It is also an advantage that you can search from 177, and by going through this card once from 177, you can accumulate counters for Kaitai Shinsho.
At that time, 177 can be his Defense Position, so you can eliminate the worry of being attacked by Lightning and take a lot of damage, and you can avoid 177's forced attack. ... Well, you can avoid forced attacks if you summon them to Main 2 from the start.
It is also an advantage that you can search from 177, and by going through this card once from 177, you can accumulate counters for Kaitai Shinsho.
At that time, 177 can be his Defense Position, so you can eliminate the worry of being attacked by Lightning and take a lot of damage, and you can avoid 177's forced attack. ... Well, you can avoid forced attacks if you summon them to Main 2 from the start.
アマツカゼ
2014/06/24 21:30
2014/06/24 21:30
It can be fully utilized if supplemented with a blade draw.
The universal search is not weak, and even if there is 117, it is a level that can be used together.
The universal search is not weak, and even if there is 117, it is a level that can be used together.
ナル参照
2013/04/09 20:19
2013/04/09 20:19
Warehouse.
Karakuri mediocre search sounds good, but it's a little inconvenient because you have to change the battle position of her Karakuri on your own field.
The disadvantages can be covered up by merchants and warehouse merchants, so there is no problem.
Normal and cheap is also attractive. Karakuri is good because it's really cheap and strong.
Karakuri mediocre search sounds good, but it's a little inconvenient because you have to change the battle position of her Karakuri on your own field.
The disadvantages can be covered up by merchants and warehouse merchants, so there is no problem.
Normal and cheap is also attractive. Karakuri is good because it's really cheap and strong.
みかんゼリー
2012/07/06 17:24
2012/07/06 17:24
Changing battle positions is not a light cost, but it goes without saying that searching is good.
It is also a good point to bring from 177.
In order to make effective use of the cost, I would like to combine it with Kaitai Shinsho and Mujing.
It is also a good point to bring from 177.
In order to make effective use of the cost, I would like to combine it with Kaitai Shinsho and Mujing.
NEOS
2010/11/14 21:20
2010/11/14 21:20
The point that is inferior to reinforcements is that you have to rely on monsters.
If you make up for that, it's a reasonably useful reinforcement card.
If you make up for that, it's a reasonably useful reinforcement card.
スクラップトリトドン
2010/11/12 20:16
2010/11/12 20:16
Reinforcements can't be weak!
Karakuri's search has 177, aka Karakuri Airman, but that's not a bad reinforcement.
You can call 177 with this, and you can also connect 177 → 《Karakuri Cash Cache》→ 177.
Also, since it can also be used as a trigger for 《Karakuri Trick House》, you might want to aim for it...
Karakuri's search has 177, aka Karakuri Airman, but that's not a bad reinforcement.
You can call 177 with this, and you can also connect 177 → 《Karakuri Cash Cache》→ 177.
Also, since it can also be used as a trigger for 《Karakuri Trick House》, you might want to aim for it...
とき
2010/11/12 10:42
2010/11/12 10:42
Although he seeks Karakuri on the field, Karakuri's all-around search.
From the activation conditions, it would be best to bring the tuner and non-tuner sides that are not prepared and use them for synchro.
It's not as versatile as the others due to its activation conditions, but it's still excellent.
Gadget and Machina will be able to synchronize easily if there are no conditions...
From the activation conditions, it would be best to bring the tuner and non-tuner sides that are not prepared and use them for synchro.
It's not as versatile as the others due to its activation conditions, but it's still excellent.
Gadget and Machina will be able to synchronize easily if there are no conditions...
ねこーら
2023/09/06 8:07
2023/09/06 8:07
Decks with "Karakuri Cash Cache"
* is adopted as a key card.
● 2011-12-15 Karakuri tournament runner-up model
● 2013-08-15 Super fast!? Last Minute Cancel Karakuri
● 2013-12-07 Inexpensive and with 15 extras Karakuri
● 2016-03-03 Unity! The unparalleled Twisted General!
● 2012-12-27 Shogun's Karakuri 1kill corps
● 2013-05-13 High speed Karakuri
● 2020-12-09 Suppressive Karakuri
● 2013-02-21 With the Geargia gear he was strengthened by Karakuri!
● 2012-11-23 Karakuri Deck
● 2011-09-03 Nordic Karakuri Bomber
● 2014-01-29 Karakuri threw down their defenses and entered the final game!
● 2013-07-06 A medium-speed Karakuri that can kill the second attack
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
STORM OF RAGNAROK | STOR-JP052 | 2010-11-13 | Normal |
Ranking and View Num
Rating Score Rank | 4,578 / 13,171 Cards |
---|---|
View Num | 30,719 |
Others
Japanese card name | 借カラクリ蔵 |
---|
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